
Motally is a mobile analytics tracking and reporting service for mobile websites and applications. The service lets publishers and developers learn more about their users, optimize product offerings, and maximize ROI on ad campaigns.
I started the company, raised Series A funding from BRV and Ron Conway, and ran the company as CEO for 2 years leading it to one of the top mobile-analytics companies in the industry.
For more info, check out Motally.com.

MyEssay.com is a college application essay and review service. We critique college application essays, we do not write or rewrite them, as that is unethical. In the late 90s MyEssay was the leading college application essay review service.
I co-founded MyEssay and led the product and technical initiatives. MyEssay included a web-based workflow system for routing the essays to readers, which allowed us to scale dramatically.
For more info, check out MyEssay.com.

3mg Inc was primarily a consulting company specializing in mobile projects. In addition, 3mg had it's own products including the Mobile Elevator Manager, a mobile application for elevator service firms.
I founded 3mg Inc and lead all the business development and client engagements.

The MITWF was a monthly speaker series focusing on mobile topics. We had over 600 members in Boston and New York and speakers came from all over the country to talk with our group.
I was the Chairman and co-founder of the MITWF, growing the team from one to more than 12 volunteers, including a PR agent.
For more info, check out MITWF.org.

Towza is a mobile portal with a federated search component. The portal contains links to mobile specific versions of popular websites. The search component returned results from Google, Yahoo, Amazon, Wikipedia, and Yelp.
I initialy created towza for personal use, but it quickly became a popular site used worldwide.
For more info, check out Towza.com.

Shnork is a mobile, social, photo-sharing site. Users receive text messages with a theme and take a photo corresponding to the theme. Everyone can view and rate the photos taken.
I launched Shnork as a proof of concept.
For more info, check out Shnork.com.

FelixFoto was a photo album application for BlackBerry devices. At the time, BlackBerry didn't have a photo album or photo viewer so FelixFoto filled a missing need.
Shortly after launching FelixFoto, BlackBerry started rolling out a photo album with new OS's.
For more info, check out FelixFoto.com.

UgcDb, "User Generated Content Database," was similar to an "IMDB" for user-generated content. The database cross-referenced content creators, actors, and others involved in the process with the content on the web.

Zetre is a mathematical card and dice game. The dice are rolled, and users take turns making combinations of the dice to equal cards in their hand. It's a great game for teaching kids math. Schools all over the US and UK use the game in their classrooms.
In the process of inventing the game, I learned how to write patents and wrote and filed the patent for Zetre myself. I exhibited the game at the International Toy Fair in NYC and had quite a few stores and catalog companies pick it up.
For more info, check out Zetre.com.

Puzzelar is a simple game of strategy, similar to a Checkers or Connect-Four.
This is the second game I invented.
For more info, check out Puzzelar.com.

Soupah is a mobile trivia game. In addition to playing, users can create their own questions and contests.
For more info, check out Soupah.com.

Mobile Elevator Manager is a mobile application for Elevator Service companies. It allows field mechanics to look up repair history of elevators and elevator specifications, enter work performed, and manage jobs.
I created the application in 2001 and as of 2009 the application was still in use by an elevator company in the US.

Popularitics was a trading simulation game in which you could buy and sell politicians as if they were stock!

The barcode application displayed barcodes on palm pilots and other mobile devices. One usecase was to save store loyalty cards electronicaly instead of carrying the card. For instance, a user could display their Safeway barcode on their mobile device to be scanned by the cashier instead of having to carry and show the physical card.
I built a prototype and filed the patent for it in early 2001.

The MeToo Network was a social network for kids featuring the first safe web-based email service for kids. In addition to email, the site featured games, chat rooms, interviews, and places for kids to post artwork and stories.
















